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Hasbro/EA was within their right to kill it.
Also, the fact that the brothers Agarwalla didn't charge for the game works against them, as now they are providing a copyrighted work that previously required compensation (board games, software apps, etc.) for free.
I think some of the recent attempts by the RIAA and MPAA have gone too far, but this is one exception of clear IP violation, and the boys should have the book thrown at them. Maybe... a Scrabble dictionary.
twitter.com/seanodotcom
This is the thesis of the pirate's dilemna.
The Argarwallas found untapped demand in the market for Hasbro, they created something that renewed interest in the game and got people playing it again in a new way on a new medium. Why not hire these people who are obviously a valuable asset to the business? More importantly, why not buy Scrabulous so that it's *Hasbro's*? Rather than sue them, risk a lot of bad publicity, and risk the likely event that not many people will use Hasbro's version, make the switch to a company that sued their fun offline.
The Economist recently covered this: "in a recent book, “The Pirate’s Dilemma”, Matt Mason gives the example of Nigo, a Japanese designer who took Air Force 1 trainers made by Nike, removed the famous “swoosh” logo, applied his own designs and then sold the resulting shoes in limited editions at $300 a pair under his own label, A Bathing Ape. Instead of suing Nigo, Nike realised that he had spotted a gap in the market. It took a stake in his firm and also launched its own premium “remixes” of its trainers. Mr Mason argues that “the best way to profit from pirates is to copy them.”" [http://www.economist.com/opinion/displaystory.cfm?story_id=11750492]
It's certainly within their right to take legal action, but it's a bad business decision and no one wins (Hasbro would be better off taking advantage of Scrabulous).
I don't get why people think shutting them down was a bad business decision, especially given the fact that they're going to do their own version. Why should they pay someone who basically took their game without permission and made money off it a single cent?
And Hasbro - or, at least, EA - has seen the value of what the Aragawalla's did. They've simply decided that they don't need to reward the pirates in order to reap the benefits of that.
Techdirt) in my recent post on the launch of Wordscraper.
But even if that didn't happen, paying someone who's stolen your game and profited from it isn't a viable long-term business strategy. It's an invite for other people to do the same - and you can't buy them all, because that doesn't allow you to actually develop your own strategy for releasing your own property.
I doubt that Hasbro saw or sees much value in Scrabulous and, no matter how fair the price might be seen, was unlikely to ever pay.
However, I do find it odd that Hasbro negotiated at all. The reason being that, if they feel that Scrabulous was such a dire infringement, it would seem that negotiation and considering paying would be encouraging such infringement by others.
In the end, I don't know if Scrabulous was an infringement or not. I won't even dare venture a guess. You only need to take a few steps into muddy water before you can't see the ground beneath you. I just have to assume that Hasbro had a good reason for believing that it was.
Whether or not this was a good move, we'll have to see. Honestly though, I would have preferred a slightly happier ending. Still, it does take two to let things go so bad so I'm forced to believe that Hasbro is not alone in the blame.
At least until I get more information...
http://tinyurl.com/6yhnxb
Can the Scrabble board be said to contain a sufficient amount of literary or pictorial expression? I'm all for upholding intellectual property rights when they've been infringed but it's not clear to me what Scrabulous has done wrong.