-
Website
http://www.mathewingram.com/work -
Original page
http://www.mathewingram.com/work/2006/11/16/warning-second-life-geek-alert/ -
Subscribe
All Comments -
Community
-
Top Commenters
-
StevenHodson
37 comments · 66 points
-
webomatica
35 comments · 5 points
-
howardlindzon
46 comments · 71 points
-
JoeDuck
57 comments · 1 points
-
Karoli
32 comments · 44 points
-
-
Popular Threads
-
Daily Mirror editor says to forget about SEO
3 weeks ago · 4 comments
-
The Dallas Morning News pulls down the wall
2 weeks ago · 2 comments
-
Peabody Hotel, Memphis
3 weeks ago · 2 comments
-
Video of my TEDx Toronto talk
3 weeks ago · 2 comments
-
Go ahead: Ask me a question
2 weeks ago · 1 comment
-
Daily Mirror editor says to forget about SEO
http://www.libsecondlife.org/content/view/30/
"What the Official Copybot Could / Could not do
Note that you would have to ask Copybot to do this, and a disclaimer would be presented.
* Could
o Make use of existing baked avatar textures
o Make use of existing avatar shapes
o Rebuild avatar attachments and attach them
+ These are purged upon boot / daily
o On occasion crash Simulators
+ This is a simulator bug, and has been reported -- a good example of libsecondlife helping uncover a hidden problem that could have exploited to wreck the grid
* Could not
o Copy contents of objects
+ Includes scripts
o Cause any damage to the SL official Viewer, simulators, or any content.
+ This includes client-side hardware
"
Further, the copyrights of users belong to the *users*. Reference:
http://www.knowprose.com/node/16654
Therefore, Linden Lab cannot legally protect what belongs to someone else. As part of the *service*, they offer mechanisms for protecting one's own copyright. A lot of this media alarm comes from people not looking for facts - which, again, is a symptom of the real world.
OH - and why is 'cnd AT knowprose.com' not considered a valid email address? It's quite valid.
As for the email thing, I'm not sure why my blog software would balk at your knowprose.com email address. I'll have to look into it.
I hear that the current ex-rate is 1000 lindens = $3.30 USD. This virtual economy has been a facinating trackpoint for me. Virtual Objects could be peddled at a streetcorner within SL. The good old systems of barter works, but thers no way that Linden Labs can police these transactions.
There are those are in SL for gaming, and then there are those in there harversting virtual assests !!
Remember "Kermitt Quirk" ???
So they have closed the stores out of fear of the copybot being able to copy the stuff in boxes - which the copybot *cannot* do. This is being fueled by a complete disregard for that information.
And as for the rest - well, copyright is implicit. If a sneeze could be copyrighted, simply sneezing would make it mine. Just so with all else. So the copyrights of the people who are concerned belong to them. It gets messy from there because, for example, the cost of litigation may be much more than the lost profits of an illegally copied piece of clothing (which the copybot could do).
A lot of these problems are simple misconceptions, and it seems some are profiting by further obfuscating the misconceptions.
Just like the real world. :-)
Check out Nobody Fugazi in world sometime, we'll chat.
I'm actually about to review Castronova's 'Synthetic Worlds' - very good book that discusses the economy of virtual worlds. Castronova has also written some papers for virtual world economies (they started as an economist amusement) -- you can find links to them in his Wikipedia entry:
http://en.wikipedia.org/wiki/Edward_Castronova
I belive the "petri dish" is now ripe for harversting in maliious ways. Castronova notes that Internet scams such as "phishing" -- sending unsolicited emails that mimic real
e-commerce providers -- are also a problem. These emails go after players looking for immense gaming power that will allow them to jump a few levels.
This brings be to a cricial questoin..will Phiishing and a Nigerian scam type of artists in SL be a real world crime :)-
After all, I will be gaming the gamers in a virtual land and thats what SL is all about correct, leting the creative juices flow ... :)-
http://www2.ljworld.com/news/2006/nov/12/virtua...
Oh, and Matt - Grazr's a great idea for the site. ramping up for a redesign and saw it here - thanks!
And I'm glad you like Grazr -- I will let my friend Adam Green of Grazr know, and maybe I will get a commission for the referral :-)
But it does answer a litte bit of my research.. the crime "doesn’t fit within a specific criminal statute." :)-
so how does one classify such endevours within SL ? Afterall its a scam being pulled of by a RL person, yet there are no legal instruments to curtail such acts.. SL is a safe heavan for those who want to make a quick , fast buck ...and nada, zippo governement in the world, can counter balance such acts..
like I said eariler .. this is a "facinating trackpoint " for me :)-
http://www.secondlifeherald.com/slh/2006/11/fle...
The same person who I warned earlier today about labeling me ended up writing something about the Electric Sheep Company which could be grounds for Libel.
You see... real world people can be held accountable. I'd been involved in WSIS and so forth, and realized that the bureaucrats are too slow. I joined SecondLife to see what it could be used for along the lines of culture and education - things which I have been involved in - and quickly went native. In the last 3 months, I have immersed myself in the world.
I wrote somewhere that the failures of WSIS and the IGF as well as governmental policies and intergovernmental policies are readily apparent in the intrinsics of the virtual world. SecondLife is such a rich place to spot these things.
But it is impossible to watch and observe without affecting, so I try to have a positive effect. Much of the hype around the marketing and even the copybot is unfounded. Linden Lab gets blamed for a lot of that, but I think it's a natural part of a new micronation forming. The problem might be that the travel brochures are getting printed faster than the attractions.
And in it's own way... SecondLife is a developing nation. Hmm. Now THERE is a blog entry.
Oh - and Grazr simply rocks. There is a leap of OPML that a beginner would have to get past - it's not apparent in the documentation unless you dig. As a seasoned techie, within 10 minutes I had 2 feeds working. Not bad. :-)
Now, it is true that it is effectively a real economy which is cool, and it is also likely true that adherents would accuse me of not "getting it". And in fairness, maybe I don't. But, I still think that it is overblown/overhyped in it's supposed value.
- Stuart
I actually hang out at the Reuters sim now and then, interesting people pass through there - people interested in the news or things along those lines. Other places really depend on the type of people you meet. A game of Tringo can be fun now and then - think competitive Tetris.
I'm actually thinking about setting up a KnowProSE.com office in SL. Why? Well, I plan to be moving around as soon as I get some real life issues tied up, and it could be a good place to have have some of my concepts on display.
Info Isle is another good place to check out. I wrote a little piece yesterday on the Science Museum.
Think of it this way: there is no right or wrong side of the tracks in SL because there are no tracks.
As for the businesses - Reuters has had a very positive effect, I think. IBM sort of exists in a vacuum, as does Sun it seems. Dell's new presence is something I wrote up today.