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<rss version="2.0"><channel><title>Mathew's comments - Latest Comments in Theft and virtual worlds</title><link>http://mathewingram.disqus.com/</link><description></description><language>en</language><lastBuildDate>Thu, 23 Oct 2008 20:08:57 -0000</lastBuildDate><item><title>Re: Theft and virtual worlds</title><link>http://www.mathewingram.com/work/2008/10/23/theft-and-virtual-worlds/#comment-3265614</link><description>Good point, Eric.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">mathewi</dc:creator><pubDate>Thu, 23 Oct 2008 20:08:57 -0000</pubDate></item><item><title>Re: Theft and virtual worlds</title><link>http://www.mathewingram.com/work/2008/10/23/theft-and-virtual-worlds/#comment-3265293</link><description>A good book to read is "Halting State"...  that said, what's the difference between finding a way to instantly steal my mana in Warcraft vs. stealing source code from Blizzard Entertainment? Hack some virtual stuff on the Xbox and I think Microsoft will be calling.&lt;br&gt;&lt;br&gt;The only issue I have with stories like these is that it's cuter to report the 'omg he stole my virtual bunny slippers!!1!' than the fact that virtual places (read: game worlds) are part of a multi-billion dollar industry that requires strong security.&lt;br&gt;&lt;br&gt;Hack it enough, people won't pay to play, and that usually affects this: &lt;a href="http://finance.google.com/finance?client=ob&amp;q=NASDAQ:ATVI" rel="nofollow"&gt;http://finance.google.com/finance?client=ob&amp;q=N...&lt;/a&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">ericrice</dc:creator><pubDate>Thu, 23 Oct 2008 19:46:25 -0000</pubDate></item></channel></rss>